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ViBElol
Приєднався 4 гру 2011
Retired pro gamer streaming 400 hours a week!
vibe talking about battle aces
Socials
x.com/ViBElol
www.twitch.tv/vibelol
discord.gg/QdZaFUvz
www.threads.net/@itsmevibelol
itsmevibelol
Business Inquiries
vibedanny@gmail.com
Game
www.playbattleaces.com/
x.com/ViBElol
www.twitch.tv/vibelol
discord.gg/QdZaFUvz
www.threads.net/@itsmevibelol
itsmevibelol
Business Inquiries
vibedanny@gmail.com
Game
www.playbattleaces.com/
Переглядів: 988
Відео
vibe's thoughts on zerospace
Переглядів 7367 годин тому
Socials x.com/ViBElol www.twitch.tv/vibelol discord.gg/QdZaFUvz www.threads.net/@itsmevibelol itsmevibelol Business Inquiries vibedanny@gmail.com Game www.playzerospace.com/
vibu's thoughts on stormgate and why we're gonna wait to play more
Переглядів 4,4 тис.7 годин тому
Socials x.com/ViBElol www.twitch.tv/vibelol discord.gg/QdZaFUvz www.threads.net/@itsmevibelol itsmevibelol Business Inquiries vibedanny@gmail.com Game playstormgate.com/
TOP ACE GAMES - Explaining Recall Style
Переглядів 485Місяць тому
TOP ACE GAMES - Explaining Recall Style
1v1 + 2v2 Units Overall ~ Battle Aces Tier List
Переглядів 602Місяць тому
1v1 2v2 Units Overall ~ Battle Aces Tier List
Battle Aces 2v2 - Vibe + LiquidClem vs Trigger + Jayxp123
Переглядів 902Місяць тому
Battle Aces 2v2 - Vibe LiquidClem vs Trigger Jayxp123
Watching some early access Battle Aces matches
Переглядів 892Місяць тому
Watching some early access Battle Aces matches
ViBE's Jin Experience - Red Rank Grind Continues
Переглядів 130Місяць тому
ViBE's Jin Experience - Red Rank Grind Continues
Just gotta kill MOHG for that DLC content!
Переглядів 63Місяць тому
Just gotta kill MOHG for that DLC content!
ViBE's Jin Experience ~ ALMOST RED RANK!
Переглядів 98Місяць тому
ViBE's Jin Experience ~ ALMOST RED RANK!
UD vs Elf - First game back on W3Champions
Переглядів 4952 місяці тому
UD vs Elf - First game back on W3Champions
Vibu checking out the first D4 Expansion
Переглядів 1712 місяці тому
Vibu checking out the first D4 Expansion
Checkin out PC Game show Stormgate stuffs
Переглядів 5382 місяці тому
Checkin out PC Game show Stormgate stuffs
ViBE's first reaction to Battle Aces
Переглядів 1,1 тис.2 місяці тому
ViBE's first reaction to Battle Aces
MissAyalah clutches the boss at the last second
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MissAyalah clutches the boss at the last second
ViBE - Last Spell Campaign - Episode 13
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ViBE - Last Spell Campaign - Episode 13
ViBE - Last Spell Campaign - Episode 12
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ViBE - Last Spell Campaign - Episode 12
ViBE - Last Spell Campaign - Episode 11
Переглядів 1697 місяців тому
ViBE - Last Spell Campaign - Episode 11
Personally, I just want an SC2 clone with fresh maps and maybe a few less spells. Stormgate seems like it's trying to please everyone, but in doing so is pleasing nobody. Go all in with WC3 style or SC2.. You won't please everyone so don't try to.
Hi brother time to talk about immortal gates of pyre
Uh that is an awesome take about sc2 being a very isolated experience. I had the exact same feeling and it is crazy that it even felt that way for a gm level player… yeah I guess if you don’t happen to have some nerd friends who are also into rts and even the same rts you are playing it’s gonna be this way… and the joint probability of all of this becomes very low it feels like 😅 it’s not 25 years ago where everyone was playing the same 3 multiplayer games and 1 or then was an rts. I think it is an awesome point you are making about the plat player who has to have some purpose logging in that is not „let’s get my few shitty noob games over with before I jump over to UA-cam to watch pros play ‚the real game‘“
I really like creep camps as just like an environmental hazard. Like if there's a really strong position, but there's a powerful creep camp there, you could aggro it to help break the position, or you could bait out camps to keep you from getting chased across the map. Or something like, if you kick this hornets nest, they attack air units that try to cross this dead-space stuff like that.
Funny you say watching 1v1 is the extent of the community lol. Its so true, i hardly play sc2 maybe like 2 games a week. Game is too hard tbh (coming from a diamond zerg) and id rather just watch the pros. Games at my level are just not that fun. Sc2 too hard, storm gate is trash, battle aces is sweet but doesnt last long and feels like a arcade game. Aoe4 is cool but also annoying. Oh well
Love battle aces
These r great ideas but....The problem is there wont ever be a decent sized community in Battle Aces StormGate or Zerospace because as much as Content Creators want to hand-waive it off. People care about Concept Art and they dont want to play a game that makes them feel childish or silly for playing.
Watching and playing 1v1 Rts or any other game is most boring shit ever. Seen Starcraft 2 1v1 some tournament boring shit. Warcraft 3 custom games way more fun or team games.
I love battle aces. It's a very well designed game with a focused goal of what it wants to be. It makes stormgate look so confused in comparison. I'm definitely on team Battle Aces for the future, it's a game that I know i will just pick up and play if i have 20-30 mins free, where other games I enjoy like StarCraft BW and WoW Classic I can only play when i have 2-3 hours free.
its fun but its very very shallow. i was very bored at the end of my couple like hour long sessions...the game is literally 2 factors deep; the dice roll of your deck vs theres and then who micros better...fun little arcade game to hop into for a half hour here and there but i dont think a lot of people are gunna buy this period and certainly not for over like 15 bucks.
The whole thing was a scam. They made it in fucking Unity, and all the fundraisers got paid. They don't care if the game fails, they've already cashed out.
I actually disagree on the first part. Attack spamming is bad, use skill and be precise.
"If you not pro u are irrelivant" artosis mentality
Its dumb that yoh just always play 1 match. No rematch option. It would ve nice if you got cheese you can rematch or something or whatver you must hit a seconf build.
While I get that pro players don't really care about interacting with the campaign themselves.. I think that just ignoring it altogether is going to make it impossible to see the bigger picture of how RTS communities work - RTS games can't really be split up into the PvP mode and campaign mode as cleanly as that, because I think most players determine whether they want to play the game in the PvP modes or not based on their first impressions, and for most people their first impressions are usually from the campaign even if pro players don't interact with it much. If the campaign turns out really well, then that usually also means that there will be a lot of players that are trying the PvP modes once they're done with the campaign too, which creates a much more active community and better matchmaking outcomes (and also more likely to have meaningful tournaments too because there's more of an audience for it - very few people will watch tournaments of a game that they've never played regardless of how interesting the game mechanics of it are). You can't really "design a game for esports" - pretty much by far the most important thing for an esport (other than the obvious which is that it needs to have a competitive game mode) is just having an active community in general, and making an active community just means making a good game in general (even if the things that make it good aren't things that people at the pro level interact with). The biggest esports games don't really get that way because of how they're designed at the pro level, they get there because they're just popular games in general and the pro level stuff is just something that develops naturally after the game is already popular (as long as the balance isn't absolutely atrocious anyway).
Mechabellum is great, such a simple but effective tournament system to give you that little bit of community. It's automated, low overhead, not hardcore, yet people care about it and you get a little badge next to your name until the next tournament to brag about if you get a good result. And they had mini touronaments more frequently and weekly tourneys that have a bit more 'prestige'. A good balance. And there's enough people that you don't feel like you're fighting the same people every time but few enough that you do get to know some of your opponents over a few matchups. I gotta start playing again :)
This guy is a hater, i feel like he’s trolling
why
They already said they are gonna add a hero leveling system with skill leveling etc. (akin to wc3). Edit: Watched the video further now and you literally talk about a point that is already confirmed to change to the state that you propose :D. Could have cut the video 15 minutes shorter. haha.
Wouldn't allowing Heroes in 3v3 suddenly exacerbate the perception of Pay2Win if all the Heroes aren't free?
SC2 team games are super fun despite the stale maps and the bad balance and the tiny player base. They make me imagine how fun an actually good team mode could be. Huge opportunity exists in that space.
I'm not sure how it is nowadays, but I used to play quite a bit of 2v2 and 3v3 and it was a great time. I feel like people also overexagerate that "nobody played or cared for it", cuz the queue times were not that different from 1v1 (except for really high elo).
@@tomarts774still play a ton of 3v3 and 2v2 with friends. I dunno about the heyday but the queue is really dry these days. I feel like I kinda "know" all the NA players. Amplifying the problem is the ratings: you get a fresh mmr if even one team member changes, and this naturally causes all teams to cluster must more heavily around a narrow mmr range. You have to be winning every game, scraping 1-2 mmr at a time, to crack above masters 3.
I agree with your hero take. When i think of warcraft3 i think of 3v3. I know its mainly a 1v1 game but i think wc3 1v1 is awful and sc2 is the game to play 1v1. And hero diversity is a good idea. Have multiple builds for each hero with 1 not being the best. Like the girl. Have 1 version ment to be a damage dealer, another for stealthy and evasive harrass, and another for utility during team fights to buff, debuff, or damage prevention mechanics on the hero or units. But make them worth it to go each path so we dont see the same build everygame because its just the best and doing anything else with that hero is less efficent.
Agree with all your viewpoints except two. First: In contrast to you, I really do not like the "Frost Giants", at least their marketing. Never saw such an arrogant, know-it-all game promotion. That alone could have stopped me from playing. Makes me sick. Second: I'm one of those guys that absolutely doesn't give a shit about multiplayer :D I am only into 1v1, this makes a game fun to me. That feeling of "speedy chess", strategics and the thrill. Love it. Also love to watch it, there is nothing better than Starcraft to me. Especially at the current state, Stormgate cannot compete this. Which is sad because I was also hyped.
tried playing this game years ago and couldnt get into it but decided to finally give it another try and these videos are so helpful i finally feel like i can actually learn to play lol
I don’t see a reason to play stormgate. In many ways it is so close to classic blizzard rts, which are far more polished and feature full than stormgate will probably ever be. At best, it feels like another rts in the same vein with different races and mechanics to explore, but I don’t think that is enough to draw in a large community to support it as a f2p game. The most important part of monetizing a f2p game is the presentation, not many are going to buy cosmetics in an ugly game.
Stormgate is so bad, I refunded that in the 2 hour timeframe. That game has no future
Bottom line, the game doesnt look fun.
The game's never going to be great, it feels about 20% complete and they've burned through 40 mil and have nothing to offer to make players spend more. I'm pretty sure the development will gradually fizzle out in the next few months.
One idea for clan/group play.. adding a sort of clan war/tournament mode that takes place over a few hours and is a series of matches. Mix of 1v1, 2v2, 3v3, and Co-Op vs PVE objectives at various levels of difficulty. The fights are over objectives that boost the team or progress the war. Could either be something clans do, or streamers with their communities vs other streamers and their communities. Final 1v1 could be the streamer or clan leader/champion vs the other clan's, with all the bonuses/benefits/penalties that their teams accrued during the war.
All those games gonna flop after two weeks, cauz theres no way to have fun with friends or to make friends
He's so right on this. I love StarCraft but I don't play cuz it's lonely. What's the point of winning? What's the point of being high rank. You only ever associate with ppl same rank as you.
Hope they listen the part about purpose
2025... Bah,Just a flop...the game look great ,but seriously 2025 late...flop
I wish stormgate would look visually as good as battle aces...
What if as soon as a game ended a 2x speed replay started with both players in it. You can leave but it just happen automatically. Lots of times ppl might stay and shoot the shit about what happens
I think when stormgate hits 1.0 state it's a good time to check back on it (if it reaches that point)
What do you think of Zerospace's approach of having a talent tree for the entire army?
They are trying to appease to many people with this game and it had turned out like crap. They should have just made a game for normies who like heros and warcraft 3 like games, or a competitive RTS.
It's fun in short bursts, but micro wars is a pretty hardcore game mode. I'd probably pay $15 or $20 for it, but if they expect constant buying new units to be able to have a competitive deck I'm out.
Have you considered coming back to Warcraft 3 until Stormgate hits a solid state? It's my favorite game of all time and I started playing again a couple of months ago after a long hiatus and am having a great time. I get good pings against almost anyone in the world ilon W3Champions ladder. I think Stormgate could be fun, but like 50% of the game isn't finished and 90% isn't polished. Really hoping it shapes up for a great 1.0 release!
53% positive reviews on Steam and dropping. 2-3k concurrents per day on average during the first week of EA launch. They're nearly out of the $41M they raised and are burning more than $1M per month. This is about the worst possible scenario for this studio and this game. Time to move onto greener pastures...plenty of other new RTS games coming out.
yeah.. almost no one is enjoying this game lol. A few hardcore SC2 people are determined to like it, but it feels like total cope. Don't get me wrong I'm rooting for them, maybe they can turn it around with a lot of work, but the only reason this game got any momentum is because people are wanting a new RTS so badly and are willing to give it a lot more leeway than normal because of that
Exactly how I feel. Thank you
Such good thoughts, clans were awesome in War3!
Monetisation is a huge problem. The cost per mission and per commander in my currency (£) is 2.4 - 2.5x greater than SC2.
This is how heroes are going to be. They explicitly stated they don't want Warcraft 3 heroes because they're game warping. StormGate heroes are intended to be more like Jim Raynor and Tychus in Wings of Liberty campaign. They're just slightly stronger units with some unique abilities.
it looked fun but also like i would get bored after 10 hours. Which is fine but its not great in terms of longevitiy.
I also don't see how 1 race decks turns into anything but either rock-paper-scissors or mirror matchups in the long run.
@@user-im7tq8hq6l yeah, i didnt watch casts closely enough to actually say, but it doesnt seem like the game is good for competitive play, even though some casters seem to be pushing for it a lot.
That's an interesting take to me, as I felt the opposite after 52 hours of game time and I just want way more, even after after attaining top ace. The quicker optimized game format made for a more satisfying improvement of my game play that made it addictive to keep trying to improve and seeing results. The learning cycle was much quicker, that If I was determined to fix in flaws in my play, In 4 hours I could spam out like 40+ matches and really evolve my play style developing optimizing multiple decks in real time to counter multiple kinds of threats. That would take a week of solid testing and practice in other RTS games or even longer. Also, the deck building system allowed the game to not feel completely solved. There would be a changing meta but with occasional opponents always trying off meta deck ideas, it would keep things fresh enough, at least for me. A part of me think that if you where to seriously grind out a few hours to see your assumption was correct, your opinion may change after being more hands on, but hard to say as maybe my positive experience I had would not necessarily be replicated for everyone.
@@mvpmvp2980 you are right. judging by what they have now, its AWFUL for spectating. like really bad.
@@Driuxthat short and focussed feedback loop sounds awesome to me. Exactly for the reason that „a week of solid testing“ sounds very silly (because wholly unrealistic) for many of us who have a career, family and work out few times a week (like, actual physical workouts not build order grinding)
Firstly fantastic video, great to see an open hearted critique of a genre you love. I'm Starcraft 2 diamond league player and level 1,000 in Co-op with a degree in game design. The issue in RTS games is the matchmaking system and how it shapes the reward curve for players. In a well designed reward curve you're going to win at least 80% of the time. The MMR system makes this impossible in PVP. The reason why co-op has an exponentially larger player pool is because the AI absorbs the losses so that players can nearly always win. Team games help to mitigate this by removing some of the blame on the individual player so that losses don't always feel like losses. In team games you can lose the overall game but feel like you win personally by out competing your team.
This is one of the primary reasons that people smurf, The climb on the ladder feels much better than the plateau. This further poisons the player experience for the lower ranks making them incredibly toxic.
I don't mind the plateau, but climbing the ladder does feel incredibly rewarding. I picked up sc2 in early 2020, and got hooked. I had played rts campaigns in wc3 before, but in 2020 was the first time I learned a build order. Watching vibes b2gm also helped me enjoy laddering a lot. Now I play street fighter 6 and it's equally addicting improving at that 1v1 competitive game.
Correction, I probably would never have gotten into sc2 if it weren't for the incredible resource that was vibes b2gm. A huge hurdle in playing competitive 1v1 games is catching up to the accumulated knowledge of the community, especially for such an old game. This is partially why I enjoy street fighter 6 so much, and it's because I started playing the game only months after release, which had me starting on a somewhat level playing field compared to the other players, who were skilled at fighting games, but had yet to become accustomed to 6.
DEI starcraft lol Amaras butt uglier than the starwars outlaw
Battle aces is definitely a lot of fun! I am also very impressed with immortal gates of pyer
ViBE the monetization of Frost Giant is not fair. I read on steam that some users paid 10€ for each commander and for every 3 missions of the campaign. They need to change their monetization policy if they want people's support. If you ask me, I don't care to pay 100€ for a complete game and then pay 10-15€ for campaign episodes with story and 5€ for new coop heroes. Or 80-100€ for an expansion that is worthy! But 10€ just for a hero, or 3 missions? Please ViBE emphasize this problem!
You realise the base game is free right?
@@twisteraustralus Is it? Just to be clear, I want to know how much I am gonna pay for a complete game. I will not ever spend a penny for a game that asks for 10$ for this and 10$ for that. I would pay even 200$ for a complete game that delivers emotional value and completeness. Like Starcraft series did, or now baldur's gate does. However I won't spend 100$ for a pre-alpha game that will be completed God knows when, and in the meanwhile I pay for hope and for developers that "listen" their fanbase! We all need to vote with our money and I won't support this kind of business practices.
@@eleos11 yeah. The 1v1 is completely free and will continue to be. Co-op is free but your unlocks are capped to level 5 on all but 1 hero (it takes 10+ matches to reach level per hero). Campaign is paid after the first 3 tutorial levels, but it’s honestly not worth playing right now. If you are interested in 1v1 the game is free and well worth playing IMO
@@twisteraustralus Thanks for the info!
the game is not fun. i tried it at the first beta. its just doesnt have that spark.